Unreal_Engine 썸네일형 리스트형 Unreal Engine 4 Beginner Tutorial- Create Wolds in UE4_15 https://youtu.be/_a6kcSP8R1Y Okay, So megascan intergration with Unreal, Megascan is amazing asset library of real world physical objects that have been scanned into Unreal. 여기서 부터 갑자기 뭔가 새로운 프로그램을 소개 시켜주는거 같은데 장점을 얘기하면서 설치를 시작하는거 같다. And they are all free, and using in program and the program called Bridge we can automatically get these assets into our unreal Project without having to go throug.. 더보기 Unreal Engine 4 Beginner Tutorial- Create Wolds in UE4_14 youtu.be/_a6kcSP8R1Y So, let's go through using a real-life example,to apply stational light and bounce lighting to a real simple architecture scene that is providing with free content. Now, we are specifically using an architecture scene because we are going to light in a way where it s impossible or looks bad why global illumination and static light is so powerful , why you should be using it... 더보기 Unreal Engine 4 Beginner Tutorial- Create Wolds in UE4_13 youtu.be/_a6kcSP8R1Y 이 빛의 장점은 중간에 직사광도 줄수 있고 빛의 각도를 줘서 빛을 퍼지게 할수도 있다고 한다. 좀 더 쉽게 얘기하면 이런 무대 조명 언리얼 엔진에서는 세부적으로 spot light를 안쪽을 어느정도 밝게 하고 바깥으로 갈수록 빛이 얼마나 약해질지도 조정해 줄수 있다. 여기서 부터는 1:36:04 Rect lihgt 에대한 설명 Rectangular light is basic area light , this is what you use when you come up with 3 point lighting set up. Sky light, this is probably most confused light is Static light 와 Stations lihgt의 차이점.. 더보기 Unreal Engine 4 Beginner Tutorial- Create Wolds in UE4_12 youtu.be/_a6kcSP8R1Y 지난주에 이해 안된 부부 부터 다시해서 여기서부터 PostProcessVolume에 Exposure에 대해 건들이고 있는데, "We aren't noticed any change now that s because our viewport is overriding whatever changes in the post-volume-settings" 저번에는 잘 안들리고 이해 안됬는데.. 쉬고 나니까 이해 되는거 같다. 간단히 직역하면 override는 권한이 더 쌔다는거다.(매번 해깔리는 overlap,overload,override 하나더 있엇던거 같은데overwhelmed 였나 암튼,찾앗는데 overlay 였다. 이단어도 한국어로 해석하기에 존나 얘매하다.) 즉 View.. 더보기 Unreal Engine 4 Beginner Tutorial- Create Wolds in UE4_11 youtu.be/_a6kcSP8R1Y 초반에 다시 복습 할겸 정리하는 내용 What 's happening here, this small reflection capture is going to override this large reflection capture Since, small one is more accruate , to the individual objects it wants to affect 추가로 강사는 Box Relfection Capture 와 Planner Reflection 에 대해 설명하는데 하나는 건축물에 대해 좋고 하나는 물에 좋다고 하는데 정확한거는 더 공부해봐야 알것 같다. What Screen space Reflection is doing is taking the rend.. 더보기 Unreal Engine 4 Beginner Tutorial- Create Wolds in UE4_10 youtu.be/_a6kcSP8R1Y before jump into lighting section, let 's go over how reflection working unreal and also how the post process volume works So, Post process volume is cool, because it allows us to get color gradient effects and really take our seats the next level and reflection in Unreal can be a little bit tricky because they are real reflection. Now, we can get real ray-tracing refection .. 더보기 Unreal Engine 4 Beginner Tutorial- Create Wolds in UE4_9 youtu.be/_a6kcSP8R1Y and we have just successfully made a 3D asset. what is cool about creating assets we didn't have to touch the material graph editor and it saves time. 이미 메레리얼 에디터를 모듈화 시키고 시스템을 만들었으니까 할수 있는 말이다. To make this assets turely complete , Let's link the static mesh permanently to our material (아마도 아직 연결 상태가 불안정하거나 이름 그대로 고정적일려면 뭔가 추가로 작업을 해야하는것 같다.) To do that, we have to open up .. 더보기 Unreal Engine 4 Beginner Tutorial- Create Wolds in UE4_8 youtu.be/_a6kcSP8R1Y before, we jump into importing my 3d assets I need to go over something is very important which is almost no beginner tutorial mention that is there are two types normal maps, you have direct X normals maps , and open gl normal maps They are both pretty similar, they look exactly alike, but they are different, So Unreal uses "Direct X" While Blender uses OpenGL and you can t.. 더보기 이전 1 ··· 4 5 6 7 8 다음